AI Insights · Timothy · July 2021
Top 5 Slime Games on Unified Platform in Peru Q2 2021
In Q2 2021, the top slime games in Peru showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed overview of the top 5 apps.
In the second quarter of 2021, the top slime games in Peru on a unified platform displayed a range of performance metrics. Here’s a detailed look at how each of the top five apps fared during this period.
Slime Simulator Fluid Games from Marrisa Wei saw fluctuations in its weekly downloads, peaking at 562 in late March and experiencing a decline to 80 by the end of June. Weekly revenue exhibited a steady increase, reaching a high of $418 in early May before tapering off to $131 in late June. The app maintained a relatively stable number of weekly active users, hovering around 300 for most of the quarter before decreasing to 174 by the end of June.
Magic Slime: Antistress & ASMR by Finger Art Games experienced a notable spike in downloads in mid-April with 716 downloads, but this dropped significantly to just 36 by the end of June. The app's weekly revenue showed a steady increase, peaking at $285 in the third week of June. Active users followed a similar trend, with a high of 481 in mid-April, declining to 116 by the end of the quarter.
Slime Games: ASMR Simulator from Shake It maintained a high level of weekly downloads, peaking at 5.7K in the last week of June. Revenue remained relatively low but stable, with minor fluctuations around the $15 mark. The app had a strong base of active users, peaking at 18.6K in the last week of June.
Goo: Slime simulator, ASMR by Exomind LTD saw a surge in downloads in June, reaching up to 2.8K in mid-June. Revenue, albeit low, showed some activity with a peak of $36 in mid-June. Active users increased significantly in June, peaking at 4.3K in mid-June.
Jelly: Slime simulator, ASMR from Index Zero had minimal download activity throughout the quarter, with a slight increase to 17 downloads in the last week of June. Revenue remained negligible, with minor earnings in a few weeks. Active users were very low, showing a minor increase from 12 in early May to 24 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.